This page lists fan-created spells, using the GURPS Ritual Path Magic system from the supplement of the same name. To submit your own. Over the last night and this morning, I made a cheat sheet for ritual path magic. It uses a lot of tables from the GURPS Basic Set and from Ritual. I’ve done subjective comparisons of the Ritual Path Magic system before, but I haven’t ever spoken directly to the book in which it is contained.
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Enter the name of your spell and submit it. The chapter ends with an example of a new path based on secret magic knowledge. If it isn’t subtle, its a greater effect.
GURPS Thaumatology: Ritual Path Magic by Steve Jackson Games – PDF Drive
Click here to toggle editing of individual sections of the page if possible. Completely mechanically anachronistic, and I wish there was a system that was based on turning rituals into enchanted items instead. You Can Do Anything! As an added bonus, the chapters all have a continuous anecdote reflecting on the story of Cole Jenkins.
That’s a pretty straightforward way to tone it down. The book does have a lot of things I think it does well, and a lot of things I think it could do better, but overall, that’s meaningless in the face of how awesome the system is underneath all of the physical trappings of the writings therein.
Despite the few areas where I have big beefs, I love the system that comes from this book, because magic that lets you do anything is awesome. If you want to discuss contents of this page – this is the easiest way to do it. Michael Smith September 5, at Cole Jenkins September 6, at 4: Overall, this is a very well written chapter, and doesn’t suffer from the organization issue I brought up earlier.
Notify administrators if there is objectionable content in this page. To me, magic that comes from a list of spells doesn’t feel like magic, it feels like choosing an option from a different menu than the other players, but it is still the same thing any one of them could do with just a different name. Posted by Benjamin Gauronskas at It will automatically be listed on this page. Secret Magic that use the Ritual Path Magic system.
The problem we’re running into is its just too powerful as written. See how the system works with over 80 sample rituals that cover all the major effects the average caster relies on, such as healing, injury, communication, and protection.
Can you elaborate on why you feel RPM mavic overpowering? Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.
So, a savvy GM can create time pressure or unanticipated twists in order to lessen the caster’s impact. Make it count as a Greater Effect, and now it costs 21 energy, not 7. This game aid is the original creation of Ben Gauronskas and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy http: This doesn’t have to make sense; it’s magic.
Go heavy on the Greater Effects.
But like I said, the information on a first read through, and refresher read-throughs is very well presented. I prefer to warp the spell, but a triple quirk should cramp your style.
GURPS Thaumatology: Ritual Path Magic
Instead, the fallout of a mis-casted spell depends on the magnitude of its effect. But you magiv cast more spells. I like to learn through reading.
A fun extra I think. I hope to get to a point someday where we can use it again in our campaigns. That said, running the examples in real life makes it click really quick. The book starts with a 10 page chapter on the core advantages and skills for learning the system in game, then a 9 page chapter on the execution of the core mechanics, a 15 page chapter on advanced details, a 12 page chapter example spell list, and then a 3 page example critical failure table. Friday, August 12, Review: Require each path to be dual specialized by both a subcategory and effect like Path of energy create heat.
Benjamin Gauronskas September 30, at 9: Monday, September 5, Ritual Path Magic: There are, in fact over 80 spells, which is a very generous offering in my opinion.
Oz Ritua September 30, ppath 9: I do think the idea of using Magery as a cap to points spent in modifiers is ditual but I would have to give thought to its implications, since each level gives you 3 energy in your reserve, but each level only boosts your ability to spend those points by 1. Page 1 of 2. Benjamin Gauronskas September 6, at gufps I’ve made a few threads concerning this subject and though I haven’t actually been able to test any of this I’ve come up with a few tweaks.
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Newer Post Older Post Home. This chapter is a decent sized catalog of different pre-configured spells using a variety of paths with myriad capabilities. Find More Posts by Minuteman Find More Posts by Snaps. This is the chapter that gets into the mechanical nitty gritty of calculating how hard it is to cast a given spell based on the particular parameters in effect. Cheat sheets are great.
Posted by Benjamin Gauronskas at 2: Discover ways to modify the basic system, how to combine it with other magic systems, what awful things happen when you mess up a spell, and exactly what you cannot do with Ritual Path magic.